Crowded deck!
Debuting on the Nimitz is our deck configuration technology. Allowing you to get in the shoes of a handler, place crew, vehicles and aircraft from any squadron, anywhere on the ship’s decks in real time, as well as save your custom deck states at will. Experience what it’s like to be a deck handler, trying to squeeze 70+ aircraft in the ship without fouling the decks.
The first carrier-based AI aircraft for P3D
In another first for SWS, an AI guard helicopter is included as a free bonus with the Nimitz!
launch the MH-60 plane guard and watch it take-off, fly out and orbit near the carrier on plane guard duty. After flight ops are finished, call the helicopter back and watch as it guides itself to land on one of the available helipads.
Get a taste of what's coming down the road!
AI ship management
An AI system handles the ship’s systems depending on whether it’s in the launch or recovery state. The AI also controls the ship’s lighting based on time-of-day and prevailing weather conditions.
Of course, you may take over control of the ship’s system at any time and handle things yourself!
Expandable animations
Crew are no longer statues and don't appear out of context! A robust system allows us to spawn animated objects on the ship according to the selected operational state. Shooters & LSOs are the first animated objects finding their way onto the carriers, with more coming as the technology evolves.
Of course, our tow truck system from USS Midway makes a reappearance for those that don’t fancy taxying and prefer to tow their aircraft in place.
Realistic NAVAIDs!
Expanding on previous implementation of TACAN, CEX carriers now come equipped with an ILS system and SPN-41 ICLS and SPN-42 PALS (requires aircraft-side integration). Furthermore, accurate simulation of the visual landing aids such as IFLOLS and LRLS is now possible, accounting for ship motion and hook-to-eye corrections.
Our visual landing aids (IFLOLS and LRLS) are simulated with a fidelity second to none. The IFLOLS can be set for a glideslope of 3.5, 3.75, or 4.0 degrees, compensates for aircraft size (hook-to-eye) by rolling the light-box just like the real thing, and has three stabilization modes (point, line, and inertial) with realistic lag and limits. To top it off, MOVLAS at three separate stations will be added in service pack 1.
Requirements
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Minimum System Specifications
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Prepar3D v4.5
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Quad Core Processor at 3.0GHz or better
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8GB RAM or more
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4GB DirectX 11 GPU or better
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2GB of Hard Drive space
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Visual C++ 2017 x64 (included)
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Recommended System Specifications
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Prepar3D v4.5
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Quad Core Processor at 3.6GHz or better
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16GB RAM
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8GB DirectX 11 GPU or better
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2GB of Hard Drive space
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Visual C++ 2017 x64 (included)