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Aircraft Design Guide Book 5 - Texturing the Model

Aircraft Design Guide Book 5 - Texturing the Model

Aircraft Design Guide Book 5 - Texturing the Model

Aircraft Design Guide Book 5: Texturing the Model

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SKU DL-ABADG5
COMPATIBILITY FOR FSX AIRCRAFT
MEDIA INSTANT DOWNLOAD/PDF
SIZE (Mb) 34.0
PUBLISHER Abacus Publishing  (MORE)
 
Regular Price: $9.95
Price: $4.98
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Compatible With: FSX (Intended for use with FS Design Studio v3.5)

While FS Design Studio does an excellent job at producing a 3D model, like an aircraft, it does not do much with the textures.

Book 5 in the Aircraft Design Guide series will show you how to use FS Design Studio to create 'Texture Templates', then combine them into fewer or even a single texture using a freeware paint program called Gimp 2. Book 5 continues on and shows you how to paint the textures to look like a plane and several other graphical-editing tricks including copying and pasting, creating transparencies and reflections (Alpha Channel) and saving directly to a Flight Sim-friendly compressed-texture format.

Book 5 picks up where book 4 left off complete with the projects and examples from the end of Book 4 to help you follow along easily.

Other Books in the Aircraft Design Guide series include:

  • Book 1: FS Design Studio Basics
  • Book 2: Modeling the Exterior
  • Book 3: The Boolean Operation
  • Book 4: Aircraft Animation
  • Book 6: Creating the Virtual Cockpit

Table of Contents - 231 pages

Chapter 1 Texture Overview

  • Overview 6
  • What is a Texture 6
  • Alpha Channel 7
  • Texture Compression 8

Chapter 2 Texture Templates 9

  • What is a Texture Template? 10
  • Creating a Texture Template 10
  • Cropping Texture Templates in Gimp 2 14
  • Combining Templates 18
  • Resizing the Texture 22
  • Saving the Texture 23
  • Labeling the Texture 26
  • Making a Second Texture 29

Chapter 3 Applying Textures to the Aircraft 35

  • Applying Textures to the Fuselage 36
  • Texture List 37
  • Texture Definition 38
  • Texture Properties Window 43
  • Applying the Texture 48
  • Texturing Multiple Parts 59

Chapter 4 Texturing the Wings 62

  • Texturing Multiple Parts on Left Wing 63
  • Texturing Multiple Parts on Right Wing 68
  • Texturing the Vertical Stabilizer 73
  • Adding A New Texture 73
  • Texturing Multiple Parts on Vertical Stabilizer 76
  • Correcting the Part Axis 79
  • Setting Texture Folder in Preferences 81

Chapter 5 Texturing the Horizontal Stabilizer and Props 85

  • Horizontal Stabilizer Texture Templates 86
  • Applying Textures to horizontal Stabilizer 88
  • Prop disk Texture 90
  • Prop Blades Texture 92
  • Prop Spinner Texture 95
  • Aircraft Design Guide for FS Design Studio v3.5 Texturing Your Models

Chapter 6 Texturing the Landing Gear 104

  • Tire Textures 105
  • Tire Tread Texture 110
  • Removing KeyFrames 112
  • Wrapped Texture 113
  • Applying the Wrapped Texture 115
  • Strut and Hinge Textures 122

Chapter 7 Texturing Polygons 127

  • Locating the Polygons to Texture 130
  • Polygon Texture Properties 133
  • Positioning the Handles 134

Chapter 8 Painting the Textures 146

  • Paint Kit 147
  • Opening Existing DDS Textures in Gimp 2 149
  • Painting the Wings 155
  • Copying from One Image and Pasting on Another 155
  • Adjusting the Opacity of a Layer 158
  • Scaling 159
  • Painting the Props 170
  • Painting and Editing Tips 171
  • Painting the Prop Disk 182

Chapter 9 Transparency 188

  • Transparency 189
  • Creating a Window Texture 189
  • Applying the Layer Mask 192
  • Saving as a DDS Texture 193
  • Changing BMP to DDS in FSDS 195

Chapter 10 Reflections 198

  • Flipping the DDS Texture 201
  • Multiple Reflection Levels 204
  • Correcting Reflective Tires 214

Chapter 11 Making the Prop Disk Transparent 216

  • Transparency Tips 222
  • Night Textures 224
  • Cleaning up Untextured Parts and Polygons 230


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